<architecture> A technique for
constructing a processor from modules, each
of which processes one bit-field or "slice"
of an operand. Bit slice processors usually
consist of an ALU of 1, 2, 4 or 8 bits and
control lines (including carry or overflow
signals usually internal to the CPU). For
example, two 4-bit ALUs could be arranged
side by side, with control lines between
them, to form an 8-bit ALU. A sequencer
executes a program to provide data and control
signals.
The AMD Am2901 is an example.
(1994-11-15)
Nearby terms:
bit rate « bit-robbing « bit rot « bit
slice » bits per inch » bits per pixel
» bits per second